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  1/*
  2 * noVNC: HTML5 VNC client
  3 * Copyright (C) 2019 The noVNC authors
  4 * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
  5 */
  6
  7import * as Log from '../util/logging.js';
  8import { stopEvent } from '../util/events.js';
  9import * as KeyboardUtil from "./util.js";
 10import KeyTable from "./keysym.js";
 11import * as browser from "../util/browser.js";
 12
 13//
 14// Keyboard event handler
 15//
 16
 17export default class Keyboard {
 18    constructor(target) {
 19        this._target = target || null;
 20
 21        this._keyDownList = {};         // List of depressed keys
 22                                        // (even if they are happy)
 23        this._altGrArmed = false;       // Windows AltGr detection
 24
 25        // keep these here so we can refer to them later
 26        this._eventHandlers = {
 27            'keyup': this._handleKeyUp.bind(this),
 28            'keydown': this._handleKeyDown.bind(this),
 29            'blur': this._allKeysUp.bind(this),
 30        };
 31
 32        // ===== EVENT HANDLERS =====
 33
 34        this.onkeyevent = () => {}; // Handler for key press/release
 35    }
 36
 37    // ===== PRIVATE METHODS =====
 38
 39    _sendKeyEvent(keysym, code, down, numlock = null, capslock = null) {
 40        if (down) {
 41            this._keyDownList[code] = keysym;
 42        } else {
 43            // Do we really think this key is down?
 44            if (!(code in this._keyDownList)) {
 45                return;
 46            }
 47            delete this._keyDownList[code];
 48        }
 49
 50        Log.Debug("onkeyevent " + (down ? "down" : "up") +
 51                  ", keysym: " + keysym, ", code: " + code +
 52                  ", numlock: " + numlock + ", capslock: " + capslock);
 53        this.onkeyevent(keysym, code, down, numlock, capslock);
 54    }
 55
 56    _getKeyCode(e) {
 57        const code = KeyboardUtil.getKeycode(e);
 58        if (code !== 'Unidentified') {
 59            return code;
 60        }
 61
 62        // Unstable, but we don't have anything else to go on
 63        if (e.keyCode) {
 64            // 229 is used for composition events
 65            if (e.keyCode !== 229) {
 66                return 'Platform' + e.keyCode;
 67            }
 68        }
 69
 70        // A precursor to the final DOM3 standard. Unfortunately it
 71        // is not layout independent, so it is as bad as using keyCode
 72        if (e.keyIdentifier) {
 73            // Non-character key?
 74            if (e.keyIdentifier.substr(0, 2) !== 'U+') {
 75                return e.keyIdentifier;
 76            }
 77
 78            const codepoint = parseInt(e.keyIdentifier.substr(2), 16);
 79            const char = String.fromCharCode(codepoint).toUpperCase();
 80
 81            return 'Platform' + char.charCodeAt();
 82        }
 83
 84        return 'Unidentified';
 85    }
 86
 87    _handleKeyDown(e) {
 88        const code = this._getKeyCode(e);
 89        let keysym = KeyboardUtil.getKeysym(e);
 90        let numlock = e.getModifierState('NumLock');
 91        let capslock = e.getModifierState('CapsLock');
 92
 93        // getModifierState for NumLock is not supported on mac and ios and always returns false.
 94        // Set to null to indicate unknown/unsupported instead.
 95        if (browser.isMac() || browser.isIOS()) {
 96            numlock = null;
 97        }
 98
 99        // Windows doesn't have a proper AltGr, but handles it using
100        // fake Ctrl+Alt. However the remote end might not be Windows,
101        // so we need to merge those in to a single AltGr event. We
102        // detect this case by seeing the two key events directly after
103        // each other with a very short time between them (<50ms).
104        if (this._altGrArmed) {
105            this._altGrArmed = false;
106            clearTimeout(this._altGrTimeout);
107
108            if ((code === "AltRight") &&
109                ((e.timeStamp - this._altGrCtrlTime) < 50)) {
110                // FIXME: We fail to detect this if either Ctrl key is
111                //        first manually pressed as Windows then no
112                //        longer sends the fake Ctrl down event. It
113                //        does however happily send real Ctrl events
114                //        even when AltGr is already down. Some
115                //        browsers detect this for us though and set the
116                //        key to "AltGraph".
117                keysym = KeyTable.XK_ISO_Level3_Shift;
118            } else {
119                this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true, numlock, capslock);
120            }
121        }
122
123        // We cannot handle keys we cannot track, but we also need
124        // to deal with virtual keyboards which omit key info
125        if (code === 'Unidentified') {
126            if (keysym) {
127                // If it's a virtual keyboard then it should be
128                // sufficient to just send press and release right
129                // after each other
130                this._sendKeyEvent(keysym, code, true, numlock, capslock);
131                this._sendKeyEvent(keysym, code, false, numlock, capslock);
132            }
133
134            stopEvent(e);
135            return;
136        }
137
138        // Alt behaves more like AltGraph on macOS, so shuffle the
139        // keys around a bit to make things more sane for the remote
140        // server. This method is used by RealVNC and TigerVNC (and
141        // possibly others).
142        if (browser.isMac() || browser.isIOS()) {
143            switch (keysym) {
144                case KeyTable.XK_Super_L:
145                    keysym = KeyTable.XK_Alt_L;
146                    break;
147                case KeyTable.XK_Super_R:
148                    keysym = KeyTable.XK_Super_L;
149                    break;
150                case KeyTable.XK_Alt_L:
151                    keysym = KeyTable.XK_Mode_switch;
152                    break;
153                case KeyTable.XK_Alt_R:
154                    keysym = KeyTable.XK_ISO_Level3_Shift;
155                    break;
156            }
157        }
158
159        // Is this key already pressed? If so, then we must use the
160        // same keysym or we'll confuse the server
161        if (code in this._keyDownList) {
162            keysym = this._keyDownList[code];
163        }
164
165        // macOS doesn't send proper key releases if a key is pressed
166        // while meta is held down
167        if ((browser.isMac() || browser.isIOS()) &&
168            (e.metaKey && code !== 'MetaLeft' && code !== 'MetaRight')) {
169            this._sendKeyEvent(keysym, code, true, numlock, capslock);
170            this._sendKeyEvent(keysym, code, false, numlock, capslock);
171            stopEvent(e);
172            return;
173        }
174
175        // macOS doesn't send proper key events for modifiers, only
176        // state change events. That gets extra confusing for CapsLock
177        // which toggles on each press, but not on release. So pretend
178        // it was a quick press and release of the button.
179        if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
180            this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true, numlock, capslock);
181            this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false, numlock, capslock);
182            stopEvent(e);
183            return;
184        }
185
186        // Windows doesn't send proper key releases for a bunch of
187        // Japanese IM keys so we have to fake the release right away
188        const jpBadKeys = [ KeyTable.XK_Zenkaku_Hankaku,
189                            KeyTable.XK_Eisu_toggle,
190                            KeyTable.XK_Katakana,
191                            KeyTable.XK_Hiragana,
192                            KeyTable.XK_Romaji ];
193        if (browser.isWindows() && jpBadKeys.includes(keysym)) {
194            this._sendKeyEvent(keysym, code, true, numlock, capslock);
195            this._sendKeyEvent(keysym, code, false, numlock, capslock);
196            stopEvent(e);
197            return;
198        }
199
200        stopEvent(e);
201
202        // Possible start of AltGr sequence? (see above)
203        if ((code === "ControlLeft") && browser.isWindows() &&
204            !("ControlLeft" in this._keyDownList)) {
205            this._altGrArmed = true;
206            this._altGrTimeout = setTimeout(this._interruptAltGrSequence.bind(this), 100);
207            this._altGrCtrlTime = e.timeStamp;
208            return;
209        }
210
211        this._sendKeyEvent(keysym, code, true, numlock, capslock);
212    }
213
214    _handleKeyUp(e) {
215        stopEvent(e);
216
217        const code = this._getKeyCode(e);
218
219        // We can't get a release in the middle of an AltGr sequence, so
220        // abort that detection
221        this._interruptAltGrSequence();
222
223        // See comment in _handleKeyDown()
224        if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
225            this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
226            this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
227            return;
228        }
229
230        this._sendKeyEvent(this._keyDownList[code], code, false);
231
232        // Windows has a rather nasty bug where it won't send key
233        // release events for a Shift button if the other Shift is still
234        // pressed
235        if (browser.isWindows() && ((code === 'ShiftLeft') ||
236                                    (code === 'ShiftRight'))) {
237            if ('ShiftRight' in this._keyDownList) {
238                this._sendKeyEvent(this._keyDownList['ShiftRight'],
239                                   'ShiftRight', false);
240            }
241            if ('ShiftLeft' in this._keyDownList) {
242                this._sendKeyEvent(this._keyDownList['ShiftLeft'],
243                                   'ShiftLeft', false);
244            }
245        }
246    }
247
248    _interruptAltGrSequence() {
249        if (this._altGrArmed) {
250            this._altGrArmed = false;
251            clearTimeout(this._altGrTimeout);
252            this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
253        }
254    }
255
256    _allKeysUp() {
257        Log.Debug(">> Keyboard.allKeysUp");
258
259        // Prevent control key being processed after losing focus.
260        this._interruptAltGrSequence();
261
262        for (let code in this._keyDownList) {
263            this._sendKeyEvent(this._keyDownList[code], code, false);
264        }
265        Log.Debug("<< Keyboard.allKeysUp");
266    }
267
268    // ===== PUBLIC METHODS =====
269
270    grab() {
271        //Log.Debug(">> Keyboard.grab");
272
273        this._target.addEventListener('keydown', this._eventHandlers.keydown);
274        this._target.addEventListener('keyup', this._eventHandlers.keyup);
275
276        // Release (key up) if window loses focus
277        window.addEventListener('blur', this._eventHandlers.blur);
278
279        //Log.Debug("<< Keyboard.grab");
280    }
281
282    ungrab() {
283        //Log.Debug(">> Keyboard.ungrab");
284
285        this._target.removeEventListener('keydown', this._eventHandlers.keydown);
286        this._target.removeEventListener('keyup', this._eventHandlers.keyup);
287        window.removeEventListener('blur', this._eventHandlers.blur);
288
289        // Release (key up) all keys that are in a down state
290        this._allKeysUp();
291
292        //Log.Debug(">> Keyboard.ungrab");
293    }
294}