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  1package stringbuffer
  2
  3import (
  4	"sync"
  5	"unicode/utf16"
  6)
  7
  8// TODO: worth exporting and using in mkwinsyscall?
  9
 10// Uint16BufferSize is the buffer size in the pool, chosen somewhat arbitrarily to accommodate
 11// large path strings:
 12// MAX_PATH (260) + size of volume GUID prefix (49) + null terminator = 310.
 13const MinWStringCap = 310
 14
 15// use *[]uint16 since []uint16 creates an extra allocation where the slice header
 16// is copied to heap and then referenced via pointer in the interface header that sync.Pool
 17// stores.
 18var pathPool = sync.Pool{ // if go1.18+ adds Pool[T], use that to store []uint16 directly
 19	New: func() interface{} {
 20		b := make([]uint16, MinWStringCap)
 21		return &b
 22	},
 23}
 24
 25func newBuffer() []uint16 { return *(pathPool.Get().(*[]uint16)) }
 26
 27// freeBuffer copies the slice header data, and puts a pointer to that in the pool.
 28// This avoids taking a pointer to the slice header in WString, which can be set to nil.
 29func freeBuffer(b []uint16) { pathPool.Put(&b) }
 30
 31// WString is a wide string buffer ([]uint16) meant for storing UTF-16 encoded strings
 32// for interacting with Win32 APIs.
 33// Sizes are specified as uint32 and not int.
 34//
 35// It is not thread safe.
 36type WString struct {
 37	// type-def allows casting to []uint16 directly, use struct to prevent that and allow adding fields in the future.
 38
 39	// raw buffer
 40	b []uint16
 41}
 42
 43// NewWString returns a [WString] allocated from a shared pool with an
 44// initial capacity of at least [MinWStringCap].
 45// Since the buffer may have been previously used, its contents are not guaranteed to be empty.
 46//
 47// The buffer should be freed via [WString.Free]
 48func NewWString() *WString {
 49	return &WString{
 50		b: newBuffer(),
 51	}
 52}
 53
 54func (b *WString) Free() {
 55	if b.empty() {
 56		return
 57	}
 58	freeBuffer(b.b)
 59	b.b = nil
 60}
 61
 62// ResizeTo grows the buffer to at least c and returns the new capacity, freeing the
 63// previous buffer back into pool.
 64func (b *WString) ResizeTo(c uint32) uint32 {
 65	// already sufficient (or n is 0)
 66	if c <= b.Cap() {
 67		return b.Cap()
 68	}
 69
 70	if c <= MinWStringCap {
 71		c = MinWStringCap
 72	}
 73	// allocate at-least double buffer size, as is done in [bytes.Buffer] and other places
 74	if c <= 2*b.Cap() {
 75		c = 2 * b.Cap()
 76	}
 77
 78	b2 := make([]uint16, c)
 79	if !b.empty() {
 80		copy(b2, b.b)
 81		freeBuffer(b.b)
 82	}
 83	b.b = b2
 84	return c
 85}
 86
 87// Buffer returns the underlying []uint16 buffer.
 88func (b *WString) Buffer() []uint16 {
 89	if b.empty() {
 90		return nil
 91	}
 92	return b.b
 93}
 94
 95// Pointer returns a pointer to the first uint16 in the buffer.
 96// If the [WString.Free] has already been called, the pointer will be nil.
 97func (b *WString) Pointer() *uint16 {
 98	if b.empty() {
 99		return nil
100	}
101	return &b.b[0]
102}
103
104// String returns the returns the UTF-8 encoding of the UTF-16 string in the buffer.
105//
106// It assumes that the data is null-terminated.
107func (b *WString) String() string {
108	// Using [windows.UTF16ToString] would require importing "golang.org/x/sys/windows"
109	// and would make this code Windows-only, which makes no sense.
110	// So copy UTF16ToString code into here.
111	// If other windows-specific code is added, switch to [windows.UTF16ToString]
112
113	s := b.b
114	for i, v := range s {
115		if v == 0 {
116			s = s[:i]
117			break
118		}
119	}
120	return string(utf16.Decode(s))
121}
122
123// Cap returns the underlying buffer capacity.
124func (b *WString) Cap() uint32 {
125	if b.empty() {
126		return 0
127	}
128	return b.cap()
129}
130
131func (b *WString) cap() uint32 { return uint32(cap(b.b)) }
132func (b *WString) empty() bool { return b == nil || b.cap() == 0 }