main
1package stringbuffer
2
3import (
4 "sync"
5 "unicode/utf16"
6)
7
8// TODO: worth exporting and using in mkwinsyscall?
9
10// Uint16BufferSize is the buffer size in the pool, chosen somewhat arbitrarily to accommodate
11// large path strings:
12// MAX_PATH (260) + size of volume GUID prefix (49) + null terminator = 310.
13const MinWStringCap = 310
14
15// use *[]uint16 since []uint16 creates an extra allocation where the slice header
16// is copied to heap and then referenced via pointer in the interface header that sync.Pool
17// stores.
18var pathPool = sync.Pool{ // if go1.18+ adds Pool[T], use that to store []uint16 directly
19 New: func() interface{} {
20 b := make([]uint16, MinWStringCap)
21 return &b
22 },
23}
24
25func newBuffer() []uint16 { return *(pathPool.Get().(*[]uint16)) }
26
27// freeBuffer copies the slice header data, and puts a pointer to that in the pool.
28// This avoids taking a pointer to the slice header in WString, which can be set to nil.
29func freeBuffer(b []uint16) { pathPool.Put(&b) }
30
31// WString is a wide string buffer ([]uint16) meant for storing UTF-16 encoded strings
32// for interacting with Win32 APIs.
33// Sizes are specified as uint32 and not int.
34//
35// It is not thread safe.
36type WString struct {
37 // type-def allows casting to []uint16 directly, use struct to prevent that and allow adding fields in the future.
38
39 // raw buffer
40 b []uint16
41}
42
43// NewWString returns a [WString] allocated from a shared pool with an
44// initial capacity of at least [MinWStringCap].
45// Since the buffer may have been previously used, its contents are not guaranteed to be empty.
46//
47// The buffer should be freed via [WString.Free]
48func NewWString() *WString {
49 return &WString{
50 b: newBuffer(),
51 }
52}
53
54func (b *WString) Free() {
55 if b.empty() {
56 return
57 }
58 freeBuffer(b.b)
59 b.b = nil
60}
61
62// ResizeTo grows the buffer to at least c and returns the new capacity, freeing the
63// previous buffer back into pool.
64func (b *WString) ResizeTo(c uint32) uint32 {
65 // already sufficient (or n is 0)
66 if c <= b.Cap() {
67 return b.Cap()
68 }
69
70 if c <= MinWStringCap {
71 c = MinWStringCap
72 }
73 // allocate at-least double buffer size, as is done in [bytes.Buffer] and other places
74 if c <= 2*b.Cap() {
75 c = 2 * b.Cap()
76 }
77
78 b2 := make([]uint16, c)
79 if !b.empty() {
80 copy(b2, b.b)
81 freeBuffer(b.b)
82 }
83 b.b = b2
84 return c
85}
86
87// Buffer returns the underlying []uint16 buffer.
88func (b *WString) Buffer() []uint16 {
89 if b.empty() {
90 return nil
91 }
92 return b.b
93}
94
95// Pointer returns a pointer to the first uint16 in the buffer.
96// If the [WString.Free] has already been called, the pointer will be nil.
97func (b *WString) Pointer() *uint16 {
98 if b.empty() {
99 return nil
100 }
101 return &b.b[0]
102}
103
104// String returns the returns the UTF-8 encoding of the UTF-16 string in the buffer.
105//
106// It assumes that the data is null-terminated.
107func (b *WString) String() string {
108 // Using [windows.UTF16ToString] would require importing "golang.org/x/sys/windows"
109 // and would make this code Windows-only, which makes no sense.
110 // So copy UTF16ToString code into here.
111 // If other windows-specific code is added, switch to [windows.UTF16ToString]
112
113 s := b.b
114 for i, v := range s {
115 if v == 0 {
116 s = s[:i]
117 break
118 }
119 }
120 return string(utf16.Decode(s))
121}
122
123// Cap returns the underlying buffer capacity.
124func (b *WString) Cap() uint32 {
125 if b.empty() {
126 return 0
127 }
128 return b.cap()
129}
130
131func (b *WString) cap() uint32 { return uint32(cap(b.b)) }
132func (b *WString) empty() bool { return b == nil || b.cap() == 0 }