Commit f796533

Anders Eurenius <aes@spotify.com>
2014-06-21 18:10:59
Render faint attribute
Faint text is implemented by allocating a new color at one-half intensity of each of the r, g, b components, or if the text bold at the same time, it is not made lighter. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com> Signed-off-by: Christoph Lohmann <20h@r-36.net>
1 parent 955923b
Changed files (1)
st.c
@@ -3179,7 +3179,7 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
 		 * change basic system colors [0-7]
 		 * to bright system colors [8-15]
 		 */
-		if(BETWEEN(base.fg, 0, 7))
+		if(BETWEEN(base.fg, 0, 7) && !(base.mode & ATTR_FAINT))
 			fg = &dc.col[base.fg + 8];
 
 		if(base.mode & ATTR_ITALIC) {
@@ -3223,6 +3223,14 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
 		bg = temp;
 	}
 
+	if(base.mode & ATTR_FAINT && !(base.mode & ATTR_BOLD)) {
+		colfg.red = fg->color.red / 2;
+		colfg.green = fg->color.green / 2;
+		colfg.blue = fg->color.blue / 2;
+		XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg);
+		fg = &revfg;
+	}
+
 	if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
 		fg = bg;